What are the laws of design?

Street signs

As my blogging life has blossomed, I have come across more and more so-called ‘memes’. When I first heard the term I confess I didn’t really know what it meant. So I looked it up in the dictionary:

meme -noun
A cultural item that is transmitted by repetition in a manner analogous to the biological transmission of genes.

Which didn’t really clear things up. So when I was asked to provide five productivity tips, and then for eight random facts about me, I just did it. And it was fun.

The latest meme I’ve been tagged with is Marc Rapp’s idea on laws and rules. Marc wants tagees (I know that’s not a word, but I think the mainstream use of ‘meme’ requires it to be added to the dictionary) to supply “something with creative value… some small tidbit of information other creatives might have picked up through their professional experience”.

Now, I’ve been scratching my head with how to answer this one, because I honestly don’t know how to. I suppose I could dig around in Google and quote some model or other and pretend I know what I’m talking about. Or I could write a few paragraphs about ‘sod’s law‘ - something I do know a great deal about. But the more I think about it, the more I come to the following conclusion: there are no laws to design, and nor should there be any.

Design is not a science, so there can not and should not be any definitive rights and wrongs. People can make recommendations and best practice tips that they’ve picked up through years of experience, and these are worth learning if you’re young and inexperienced like me. But as soon as these start becoming laws and rules, limitations and constrictions are put in place, and worse still, people’s expectations are funnelled to a narrow perspective.

I suppose a fine example of my point would be the London 2012 logo. Without getting in to the debate of whether it’s any good or not, we can agree that the logo has broken every rule that was ever written about logo design. Most people are of the opinion that the logo sucks because it breaks all the rules. I personally defended the logo because it broke the rules - that’s what designers should do!

We can write a list of laws and rules, but I think this damages design. Why not mix it up and use four or five typefaces on one document? And what the hell is wrong with Comic Sans? Why is that colour combination incompatible? And why shouldn’t I use frames on a website?

I’m sure we could all quite easily answer these questions with some conviction as to why it is right to follow the established rules. It is more challenging to think about ways we could break the rules. But that is the challenge of the designer.

Now think about it, and discuss. :)

Are there any laws of design?

And should we follow them?

Many thanks to Marc for including me. I realise I’ve completely turned this ‘cultural item’ on its head, but I haven’t missed the point. It’s a great meme, and one I’d like to forward on. But please try and answer Marc’s original post, rather than my slightly mutilated take on it.

Tagging:

As always, muchos gracias for the recent comments: Paul, Sera, Scot and David.

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19 fantastic comments

Hi Aaron,
thanks for the tag.

I have been quiet lately, but I will make sure to follow up on this one pretty soon.

[...] of design. Aaron, who kindly tagged me for this one, took an interesting approach. He argues that design is not science, so there should not be any definitive rights and wrongs. His point is that when rules set by [...]

Hmmm… interesting post. Even more interesting is I was tagged by Asgeir. I will definitely put on my thinking cap and see how I can contribute to this .

[...] Epitome is asking creative pros for their tidbits of information picked up during their careers. Aaron at miLienzo and Asgeir at Asgeir Hoem have already contributed. I’ll be posting my own contribution [...]

[...] feedback is much appreciated, Tara, David, Aaron, Paul, Respiro, Vivienne, Brett, Scot and Katie. Does the hand drawn feel work? Does the typography [...]

Aaron, you’re not getting off that easily. You may have out-smarted yourself on this but, not me. I’m sure you have something to contribute–rules or not, something guides you effortlessly through your work. You gauge your work by some standard of measure that you deem a principle.

If you don’t want to repost, send me something via email. I’d like to have you included in this.

Ha ha ha… Marc - I honestly seek to outsmart no-one, least of all you. I stand by my law of no laws. Think of it as an anti-law - one simple rule to rule out uncreative thinking. Or something.

[...] lot of what Aaron at miLienzo had to say (what are the laws of design?) resonated with me: People can make recommendations and best practice tips that they’ve picked up [...]

Very interesting…

LOL! I love the way you tag my ‘work overload’ post! ;)

LOL - I was aware of your workload situation… but frankly Paul I think you need to get your priorities in order. Clients can wait.

Yeah you’re right! Who needs to eat or pay the bills really? I’m sure the kids would be happy sleeping in a tent in the middle of a field.

I’ll get on it ASAP mate! :)

[...] Aaron Russell’s take that “design is not a science, so there can not and should not be any definitive rights and wrongs.” Totally agreed and I can resonate every bit though I’m just a suit. [...]

[...] Rapp @ Uniquely the Epitome : It’s the Law (at least for today) Aaron @ miLienzo : What are the laws of design? DT @ Design Sojurn : What are your Design Laws? Jon Reil @ Another Day in Design : Ten Ways to [...]

Interesting ideas here. We should constantly remember to question the rules in which we have built our lives around.

[...] Rapp @ Uniquely the Epitome : It’s the Law (at least for today) Aaron @ miLienzo : What are the laws of design? DT @ Design Sojurn : What are your Design Laws? Jon Reil @ Another Day in Design : Ten Ways to [...]

[...] Resources are devoted to high-level needs at the expense of functionality and usability.” Aaron Russell’s take that “design is not a science, so there can not and should not be any definitive rights and [...]

[...] Aaron from miLienzo : What are the laws of design? [...]

[...] lot of what Aaron at miLienzo had to say (what are the laws of design?) resonated with me: People can make recommendations and best practice tips that they’ve picked up [...]

Nice article…I think design is not talking about right or wrong. But, more to like or dislike as it talks about taste.

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